Follow Liko and Roy as they unravel the mysteries that surround them and encounter Friede, Captain Pikachu, Amethio, and others during their exciting adventures!
Lyra is an orphan who lives in a parallel universe in which science, theology and magic are entwined. Her search for a kidnapped friend uncovers a sinister plot involving stolen children and turns into a quest to understand a mysterious phenomenon called Dust. She is later joined on her journey by Will, a boy who possesses a knife that can cut windows between worlds. As she learns the truth about her parents and her prophesied destiny, the two young people are caught up in a war against celestial powers that ranges across many worlds.
Italian airship engineer Umberto Nobile enjoys a quiet life with his beloved dog Titina. One day, Norwegian explorer superstar Roald Amundsen contacts him and orders an airship to conquer The North Pole.
In three enthralling episodes, The Airships reveals the dynamic role these remarkable flying machines played in history, in peacetime and in war. Steeped in the drama of international political intrigue, it is a saga of extraordinary men and nations in a quest to dominate the skies.
A richly romantic action-adventure fantasy, set in a world where retro-futuristic vehicles permeate the skies. Against this lavish background are the lives of young and heroic van ship sky porters - Claus and Lavie - who are forced to take on the mission to deliver a mysterious girl, Alvis, to the battle ship Silvana. Before they know it, they become entangled in an aerial adventure between two countries gripped in an eternal war of magnificent air battleships.
Nine-year-old Harwood isn't like other boys in 1977 Texas. After losing his brother in a tragic car crash, his mother takes up drinking, and Harwood finds comfort in his best friend -- fellow-nine-year-old Billy, the mentally-handicapped girl from down the street. Together, they watch the famous blimp fly overhead, and craft a "blimp trap" to catch it for their very own. They're teased for their special game, and their friendship, until one day, something miraculous happens.
Teddy Ruxpin and his best friend Grubby journey to the Land of Grundo in search of a long-lost treasure. With the help of inventor Newton Gimmick and an old treasure map, the three journey across the land while narrowly evading the pursuit of the greedy villain Tweeg. When they meet the noble Prince Arin, their treasure hunt is put aside as they agree to help him rescue his kidnapped sister, Princess Aruzia.
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